erode3x3#
- rlemasklib.RLEMask.erode3x3(connectivity=4, inplace=False)[source]#
Erode a mask with a 3x3 kernel.
After erosion, only those pixels remain foreground that were foreground before and all its neighbors (according to the specified connectivity, 4-way or 8-way) are also foreground.
The kernel shape depends on connectivity:
connectivity=4: connectivity=8:At the image border, pixels are treated as if the mask was extended by replicating the edge values. This means foreground pixels touching the border can survive erosion.
- Parameters:
- Returns:
The RLEMask object representing the eroded mask (self if inplace=True)
- Return type:
Examples
With connectivity=4 (cross-shaped kernel), a pixel survives if all 4-connected neighbors are foreground:
.erode3x3(connectivity=4) ==With connectivity=8 (square kernel), a pixel survives only if all 8 neighbors are foreground. The protrusion causes more erosion:
.erode3x3(connectivity=8) ==Border pixels are preserved when their neighbors (including replicated border) are all foreground:
.erode3x3(connectivity=4) ==See also
erode()for arbitrary kernel shapes.erode5x5()for a 5x5 kernel.